Pierce your enemies with a series of corrosive bullets, inflicting torment and vulnerability. Gain life force for the first target hit by each bullet. Fire a dart that shatters on impact, releasing noxious liquid that stuns, weakens, and poisons foes in the area. Gain life force for each target struck.
You use pistol/empty, empty/pistol. You basically just Mark, Haste, Unload until dead. Activate Mercy or Weapon Swap for an initiative boost (Which is why you use both weapon loadouts with 1 pistol). Activate Thieves Guild basically whenever because Payback only needs 4-5 kills to reset it completely.
Guild Wars 2 Through the Veil Rewards: Weapons, Armours, Relics and Collectibles; Guild Wars 2 Soto Expansion Best Meta PVE Builds Tier List; Guild Wars 2 Split Surge Mirage Builds: Fun and Versatile Mesmer Experence; Guild Wars 2 DPS Tier List: Best Class Pick For Group PvE in Secrets of The Obscure
Thief (even when you weapon swap it is often for other reasons, you keep same weapons.) Mesmer (often weapon swaps for off-hand and procs main hand stays same.) Warrior - literally camps greatsword. Guardian - can camp 1 weapon with alacrity Necro (Condi) - camps 1 set, bad dps atm. Revenant - Bad dps only weapon swap for cc if group is meh.
Weapon Kits. When engineers activate their weapon kits, they equip themselves with specialized weapons, such as flamethrowers or elixir guns. Backpack Kits. By equipping special utility kits, engineers can deploy bombs, land mines, and even medical supplies. Turrets. An engineer constructs turrets to help defend and control an area.
Currently, CORE engineer has access to the following weapons: Rifle - Ranged power. Pistol main - Ranged condition. Pistol off - Ranged condition. Shield - support. As you can see, there is a single 2H weapon for power, a dual wield set for condition, and a single offhand for support. My suggestion is to add 3 new weapons: a 2H ranged condition
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